Play at www.hellochar.com/mito
Mito is a game where you play the single cell responsible for the growth and success of a plant-based life form. Build cell Tissue to expand your reach. Build Roots underground to suck up water nearby. Build Leaves to convert that water into sugar, which is required to upkeep your plant, keep expanding, and finally load your fruit full of sugar!
Mito was built as part of 7drl-2018.
Mito is a game where you play the single cell responsible for the growth and success of a plant-based life form. Build cell Tissue to expand your reach. Build Roots underground to suck up water nearby. Build Leaves to convert that water into sugar, which is required to upkeep your plant, keep expanding, and finally load your fruit. You win the game by building and loading the Fruit with 1000 sugar (you can only build one fruit per game).
You can carry max 100 resources, and you automatically suck in any resources you're standing over. You can only walk on Tissue (and Transport). You start at the center of the map, with soil below and air above.
Soil and Underground
Underground, Soil holds water, rocks block your way, and occasionally Fountains (at the very bottom) are a permanent source of water. Soil holds up to 20 water at a time. Fountains emit one water per 10 turns.
Air and Aboveground
Aboveground, Air provides both sunlight and co2. Sunlight determines the ratio of waters-per-sugar at which reactions happen and are affected by shadows. Co2 determines the speed of reaction and gets better as you build higher up. Orange is low co2, blue is high co2. Gravity will pull down on your structures, so make sure they're structurally sound. Your structures cast shadows on the leaves below in relation to the sun, which gently sways left to right.
Water is one of the main two resources. Water slowly diffuses from high to low densities (difference 2 required) at about 1 unit per 100 turns. Obtain water in the ground through Roots. Leaves require water to photosynthesize. You require water to build.
Sugar is the other main resource. Sugar does not diffuse. Leaves convert water into sugar. Obtain sugar by putting water next to leaves. Cells require sugar to survive. You require sugar to build.
Build Tissue, Leaves, Roots, and The Fruit by toggling "build mode" on and walking into Air or Soil. Build Transport over existing tissue by walking around. Building costs 1 sugar and 1 water. You can build Tissue over Leaves and Roots - be careful! When you build above ground, Cells will Droop if they're not properly supported underneath them.
All cells require energy upkeep and will automatically eat sugar on their tile, or get energy from their neighbors. Each cell consumes 1 sugar every 2000 turns.
Tissue connects your plant together, you may only walk on Tissue. Each Tissue carries up to 6 resources.
Roots are the only way to get water. Each turn Roots transport one water per neighboring soil into the Tissue in the opposite direction (so the Tissue North of the root get water in the South tile). This is called a Pairing.
When exposed to Air, Leaves convert water to sugar. Leaves also use Pairings between opposite direction Air/Tissue with water. In perfect co2, leave produce on average 1 sugar per 50 turns per pair. Leaf efficiency is heavily influenced by co2 and sunlight of its neighboring Air. If your leaf is in too much shadow, it will not be able to photosynthesize. Leaves higher up produce sugar faster.
Transports move 1 water from its own Tile in the direction it was laid per turn, as well as moving you. Transport hungers at double speed.
You can only build one Fruit, and it is the goal of the game to fill it up with resources. Fruit has up to 1000 sugar storage and aggressively pulls in every available sugar in its surrounding vicinity.
- Click around to see the different properties of each tile.
- You can scroll out infinitely far.
- Build leaves early.
- Leaves higher up have better water/sugar ratios, determined by the co2 percentage in the air.
- Explore underground for water reservoires and Fountains.
- Build transports to carry water back up the plant.